Friday, 25 April 2025

Uri - Blueprint - Core principles [re-read]

a "Story" (aka range advantage)

GOOD BOARD, BAD BOARD

= a huge concept in poker -> gets you closer to playing "theory" (GTO)

  • high cards tend to favour the tighter range (usually the aggressor thus far)
  • low, connected, or draw completing cards tend to favour the looser range (usually the passive one thus far)
  • connected boards de-value high-pair hands = good for pf caller
  • and hence, mono boards - signif worse for the pfr (his overpairs, sets are no bueno anymore)

Bluffing preferences - an appropriate level of aggression:

we have 98o in BB v UTG, AK2r flop goes x/x, turn is a brick (6), should we start bluffing ?
-> board still favours the UTG -> be more selective / higher threshold for bluffs .

. if we hold a hand like 54s = different story. let's go ahead and bluff AND think - which hand am I pretending to have? mimic a different hand in our range that would be bluffing - to tell consistent story

vice versa when the setup is more favourable -> be more aggressive!

Navigate to the correct pot size

building correct pot sizes = deadly in poker. navigating to it w/o giving it away. if someone gives it away - we take advantage of that.

Blueprint re-watch:


Fishing tricks:

  • snap call = weighted towards draws
  • draw + pair heavy boards (T86, ..) - when betting turn, by default fire the river too  (draws + pair are generally overfolding)


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